Observe.
Take the time to study a scene and notice its details. Exploration begins with looking.

POINT-AND-CLICK / HORROR
Some secrets are waiting.
An unsettling point-and-click adventure. Enter a world where the smallest detail can change everything.
THE IDEA BEHIND THE GAME
A point-and-click horror game where observation opens the way. Chambre Noir seeks that particular tension: wanting to look, yet hesitating to take the next step.
The vision: explore, observe and unravel a mystery in an unsettling world.
Inspirations Phantasmagoria
Take the time to study a scene and notice its details. Exploration begins with looking.
The project puts mystery at its heart, in the spirit of point-and-click adventures.
The horror atmosphere follows your desire to discover what hides behind the next door.
EXPLORE THE VISION
Explore three elements of this atmospheric illustration.
CONCEPT SCENE · NOT GAMEPLAYAn opening is enough to spark a question. Point-and-click invites you to explore.
Lighting guides the eye and is part of the project’s artistic vision.
A setting can suggest a story before a character even speaks.
THE ATMOSPHERIC FILM
A red light. A lingering silence.
18 seconds to step inside the world. This teaser animates concept illustrations and does not show gameplay.
Visit the film’s page ↗THE PROJECT’S STORY
THE NEXT DEVLOG WILL APPEAR HERE
Published updates for this project will appear here. The sample articles below illustrate the journal.
Une porte entrouverte. Une lumière rouge. L’intention d’une aventure où l’atmosphère compte autant que l’énigme.
Read the article in FrenchTHE HONEST GOBLIN PROMISE
One price, paid once. No ads, subscriptions, in-app purchases, virtual currency or artificial timers designed to make you pay.
Our commitment ↗ANOTHER DOOR?