Think about the city.
City simulation gives decisions their context. The district is where strategy takes shape.

RTS / CITY SIMULATION
The city never sleeps.
A city on edge. Police against gangs. Where strategy meets city simulation.
THE IDEA BEHIND THE GAME
A city to understand, forces to coordinate and tension unfolding neighbourhood by neighbourhood. Fallen District explores where city simulation meets real-time strategy.
The vision: manage the city and read the terrain of a conflict between police and gangs.
Inspirations SimCity × Red Alert
City simulation gives decisions their context. The district is where strategy takes shape.
Real time brings tension: observe the situation, choose a direction and adapt your response.
Police and gangs share the same space. The project explores the possibilities of their conflict.
EXPLORE THE VISION
Choose a perspective to explore this conceptual map.
CONCEPT SCENE · NOT GAMEPLAYThe city seen through interventions and an understanding of the terrain.
The same neighbourhood, seen from the other side of the conflict.
Urban space connects simulation with tactical decisions.
THE ATMOSPHERIC FILM
Rain, concrete and flashing lights.
18 seconds to step inside the world. This teaser animates concept illustrations and does not show gameplay.
Visit the film’s page ↗THE PROJECT’S STORY
THE NEXT DEVLOG WILL APPEAR HERE
Published updates for this project will appear here. The sample articles below illustrate the journal.
Entre simulation urbaine et stratégie en temps réel, les premières intentions d’un district sous tension.
Read the article in FrenchTHE HONEST GOBLIN PROMISE
One price, paid once. No ads, subscriptions, in-app purchases, virtual currency or artificial timers designed to make you pay.
Our commitment ↗ANOTHER DOOR?